Apr 30, 2005, 10:56 PM // 22:56
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#1
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Pre-Searing Cadet
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Some suggestions.
#1: A type of /who command where you could type out the characters name and be able to see their prof/lvl/location/guild that type of thing.
#2 Adding this info to the guild screen or even friends screen, seeing what prof/lvl/location that type of thing.
#3 Also perhaps a feature to look up a guild by their tag.
#4 Another thing i would enjoy seeing would be perhaps some actual numbers on the party members HP bars, so if im playing my monk i can see how much hp they have max and how much left, also seeing how much energy they have would also be very nice, this would benefit the game all around. Example in a match and you dont know if ur monk has enough energy to keep you healed so instead u heal yourself.
#5 Also perhaps instead of just seeing a down or up arrow actauly seeing the debuffs/buffs that your teamates or your target have on them, perhaps just the debuffs on your target but both for your party.
#6 Another thing that would be great is perhaps increasing the number of characters you can have i would really like to experience each class as a primary profession but as you obviously know with 6 prof and only 4 characters not possible .
#7 Jumping, Swimming Climbing, make traveling more versatile, im a person that loves to jump around while fighting and things like that not being able to jump is kinda annoying honestly. Another thing is being on like a little tiny hill and u can even walk down it and u have to walk all the way around thats no fun either.
Just some thoughts, anyone else got anything?
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May 01, 2005, 06:15 AM // 06:15
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#2
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Pre-Searing Cadet
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I agree with the no jumping and not being able to go down a hill. This takes away the realism the game should instill when palyed. Would like to see jumping and falling over hills or cliffs added....
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May 01, 2005, 07:35 AM // 07:35
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#4
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Pre-Searing Cadet
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i would hardly say my meser with her cloth armor, is carrying a heavy load.
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May 01, 2005, 08:40 AM // 08:40
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#5
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Jumping is nice, but the game is already based around not jumping. Unless they add jumping able for small heights and you still can't go down a cliff. Alot of the missions I've seen use these cliffs as waypoints and blockages so you can travel all the way around to get places and through enemies. Although I have seen some cliffs which run along side a path that has forked off and is long enough not to see which ends first, then you gotta go all the way back around because you've hit a dead end, I would still like to see the invisible wall for cliffs if jumping is implemented.
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